![]() ![]() Get used to the idea.ĬONCORD and hisec mechanics are awful in general, but this has been discussed many times before and CCP have made it clear they can’t be arsed improving upon that. CONCORD is there to punish, not to protect. If I undock to carry cargo from A to B, I intend to do that and only that and anyone who suicide ganks me is forcing PvP upon me. You consent to PvP when you click “undock”. I have lost ships that took me up to a month to replace, but by the gods, it was worth it. If every non-bittervet followed this rule, the vast majority of us would never get to fly any of the really cool ships (and let’s face it, that’s kind of what we signed up for). I’ve always thought this was a stupid rule. Meaning that you should not fly a ship you cannot afford to replace and refit. Never fly something (or with something in the cargo) you can’t afford to lose. If you lose stuff, it’s almost always your fault.Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. ![]() Bottom line, once a fight started, don’t logoff. If you logoff with a PvP timer, it’s at least 15 minutes. If you logoff in space without a PvP timer, you’re only safe after 1 minutes… and then only until you log back in.If you PvP long enough, you will lose your ship.Just because you can fly something doesn’t mean you should.There is no such thing as “a fair fight” or “an unfair fight”.If it’s a T2 ship however… not that important. Always check your ship insurance before you undock.Show Info and Variants → Compare are your best friends.With enough skills and experience, ship size really doesn’t matter all that much.Everything you can fly blows up if it’s shot hard enough. And occasionally, neither cheaper nor better. Tech-2 is usually cheaper and better, but harder to fit.Slightly better stuff usually costs many times more than slightly worse stuff.More expensive stuff is not always better stuff.Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran. ![]() Total skillpoints count doesn’t matter much either, it’s level of relevant skills to the current situation that does.All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value.Don’t expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever. You’re in this game for the long haul.Skills that take less than 1 day to train are short skills.You could see year-old newbies around too. The reverse is also possible, people come back after very long breaks, and characters are sold. Just because some character is just a few minutes old doesn’t mean he’s a newbie.Harassment or real-life threats are not ok, and you can get a shiny ban for them.Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.If it sounds too good to be true, it probably is.People offering free stuff? Probably traps.Never grant corporation rights to stuff you can’t afford to lose either.Being cloaked in a secret safespot could work too. In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. ![]()
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