![]() ![]() These levels may be short, but they are well-designed, offering unique challenges across the games 70 plus levels. Boss levels operate on the same idea, but the difference here is that you can choose to ignore filling your soul meter in exchange for outright destroying the boss, which would let you see phases you’d normally be able to skip out on. Otherwise, the level will loop and with it comes extra difficulty in the form of different enemy attack patterns and positioning. Blasting away baddies is one thing, but you’ll need to keep an eye out on the ones that actually drop souls if you want to complete the level in the least amount of time possible. Each level is comprised of a short ‘loop’ where players must collect souls to fill up their soul meter to complete the challenge. Now the twist here is in NeverAwake’s level design and progression. You can dash, use your subweapon, and equip many accessories to aid you through Rem’s nightmares. In NeverAwake, players guide themselves through the game’s on-rails camera, blasting away whatever foes dare to cross you. Popular titles like The Binding of Isaac or Geometry Wars come to mind. The twin-stick shooting genre is self-explanatory, and it’s likely you’ve already played quite a few of them by now. Don’t run into the light! (Neotro Inc./Phoenixx) That’s where you come in, taking control of a little spirit as you shred up enemies that are all too familiar to Rem in this beautifully rendered twin-stick shooter with so many ways to take on the game’s many well-crafted levels. A young girl by the name of Rem is intubated and deep asleep and some of her worst nightmares are out to get her at her lowest point in her life. That’s what players will first bear witness to when they start NeverAwake, a twin-stick shooter developed by Neotro Inc. Dank yellow walls, empty furniture, and a beeping electrocardiogram-some of the many indicators of one of our least pleasant places to be: the hospital. ![]()
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